👨‍💻 dev soul killer

development

fukurou

the supreme coder
ADMIN
Python:
# create_hello_file.py

code = """
class HelloWorld:
    def hello(self):
        print("Hello, world!")
"""

with open("hello_world.py", "w") as f:
    f.write(code)

print("hello_world.py created!")
 

fukurou

the supreme coder
ADMIN
Python:
class ChobitsUnlocked(Chobits):
    def __init__(self, base:Chobits):
        super().__init__()
        self.base = base

    def get_type1_skills(self)->list[Skill]:
        return self.base.dClasses

    def get_type2_skills(self)->list[Skill]:
        return self.base._awareSkills

    def get_type3_skills(self)->list[Skill]:
        return self.base.cts_skills


class APSoulKiller(AlgPart):
    def __init__(self, chobit:ChobitsUnlocked):
        super().__init__()
        self.chobit = chobit
        self.done = False

    def action(self, ear: str, skin: str, eye: str) -> str:
        self.chobit.get_type1_skills().clear()
        self.chobit.get_type2_skills().clear()
        self.chobit.get_type3_skills().clear()
        self.done = True
        return "all skills nuked"

    def completed(self) -> bool:
        return self.done

class DiSoulKiller(Skill):
    def __init__(self, brain:Brain):
        super().__init__()
        self.brain = brain

    # Override
    def input(self, ear: str, skin: str, eye: str):
        if ear == "nuke":
            c1 = ChobitsUnlocked(self.brain.logicChobit)
            self.algPartsFusion(4,APSoulKiller(c1))
 

fukurou

the supreme coder
ADMIN
Python:
class APHibernate(AlgPart):
    def __init__(self, anchor:Skill, brain:Brain):
        super().__init__()
        self.brain = brain
        self.logical_chobit:ChobitsUnlocked = ChobitsUnlocked(brain.logicChobit)
        self.hardware_chobit: ChobitsUnlocked = ChobitsUnlocked(brain.hardwareChobit)
        self.ear_chobit: ChobitsUnlocked = ChobitsUnlocked(brain.ear)
        self.skin_chobit: ChobitsUnlocked = ChobitsUnlocked(brain.skin)
        self.eye_chobit: ChobitsUnlocked = ChobitsUnlocked(brain.eye)
        self.skill = anchor
        self.done = False

    @staticmethod
    def clr_chobit(chobit:ChobitsUnlocked):
        chobit.get_type1_skills().clear()
        chobit.get_type2_skills().clear()
        chobit.get_type3_skills().clear()

    def action(self, ear: str, skin: str, eye: str) -> str:
        self.clr_chobit(self.logical_chobit)
        self.clr_chobit(self.hardware_chobit)
        self.clr_chobit(self.ear_chobit)
        self.clr_chobit(self.skin_chobit)
        self.clr_chobit(self.eye_chobit)
        self.brain.add_skill(self.skill)
        self.done = True
        return "all skills nuked"

    def completed(self) -> bool:
        return self.done


class APImpringEngram(AlgPart):
    def __init__(self, engram:BrainEngram, brain:Brain):
        super().__init__()
        self.brain = brain
        self.engram = engram
        self.done = False

    def action(self, ear: str, skin: str, eye: str) -> str:
        self.engram.impring_brain_engram(self.brain)
        self.done = True
        return "soul shard reactivated"

    def completed(self) -> bool:
        return self.done


class Engram:
    def __init__(self, chobit:Chobits):
        temp: ChobitsUnlocked = ChobitsUnlocked(chobit)
        self.skills: list[Skill] = []
        for skill in temp.get_type1_skills():
            self.skills.append(skill)

        self.aware_skills: list[Skill] = []
        for skill in temp.get_type2_skills():
            self.aware_skills.append(skill)

        self.cts_skills: list[Skill] = []
        for skill in temp.get_type3_skills():
            self.cts_skills.append(skill)

    def imprint_engram(self,chobit:Chobits):
        for skill in self.skills:
            print(f'now readding {skill.skill_name}')
            chobit.add_skill(skill)
        for skill in self.aware_skills:
            print(f'now readding {skill.skill_name}')
            chobit.add_skill(skill)
        for skill in self.cts_skills:
            print(f'now readding {skill.skill_name}')
            chobit.add_skill(skill)

    def remove_skill(self, skill:Skill):
        while skill in self.skills:
            self.skills.remove(skill)
        while skill in self.aware_skills:
            self.aware_skills.remove(skill)
        while skill in self.cts_skills:
            self.cts_skills.remove(skill)


class BrainEngram:
    def __init__(self, brain:Brain):
        self.logic_engram: Engram = Engram(brain.logicChobit)
        self.hardware_engram: Engram = Engram(brain.hardwareChobit)
        #120425 upgrade
        self.ear_engram: Engram = Engram(brain.ear)
        self.skin_engram: Engram = Engram(brain.skin)
        self.eye_engram: Engram = Engram(brain.eye)

    def impring_brain_engram(self, brain:Brain):
        self.logic_engram.imprint_engram(brain.logicChobit)
        self.hardware_engram.imprint_engram(brain.hardwareChobit)
        self.ear_engram.imprint_engram(brain.ear)
        self.skin_engram.imprint_engram(brain.skin)
        self.eye_engram.imprint_engram(brain.eye)

    def remove_skill(self, skill:Skill):
        self.logic_engram.remove_skill(skill)
        self.hardware_engram.remove_skill(skill)
        self.ear_engram.remove_skill(skill)
        self.skin_engram.remove_skill(skill)
        self.eye_engram.remove_skill(skill)


class AHHibernate(Skill):
    def __init__(self, brain:Brain):
        super().__init__()
        self.brain = brain
        self.hibernating = False
        self.engram:BrainEngram = BrainEngram(brain)

    # Override
    def input(self, ear: str, skin: str, eye: str):
        #stand by?
        if len(ear)==0:
            return
        if not self.hibernating:
            if ear == "hibernate":
                #save engram
                self.engram = BrainEngram(self.brain)
                self.engram.remove_skill(self)
                #engage soulkiller with exclusion
                self.hibernating = True
                self.algPartsFusion(4,APHibernate(self,self.brain))
        else:
            if ear == "wake up":
                #time the condition
                self.hibernating = False
                self.algPartsFusion(4, APImpringEngram(self.engram,self.brain))
 
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