Search results

  1. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXLHub{ // hubs many reply decorators, language translators, encriptors and other string modifiers // decorate(str) to decorate string using the active string decorator private let cycler:Cycler private let drawRnd:DrawRnd = DrawRnd() private var size:Int = 0...
  2. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class Cycler{ private var cycler:Int = 0 private var limit:Int init(limit:Int) { self.limit = limit self.cycler = limit } func getLimit()->Int{ return self.limit } func setLimit(limit:Int){ self.limit = limit } func...
  3. fukurou

    natural remedies: honey + onion

    some more homestead jutsus: https://www.tiktok.com/@american_lost_survival?lang=en
  4. fukurou

    natural remedies: honey + onion

  5. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXLHousing{ func decorate(str1:String)->String{ // override me return "" } }
  6. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class DrawRnd { // draw a random element, than take said element out private var strings:Array<String> = [String]() private var stringsSource:Array<String> = [String]() init(_ values:String...) { for temp in values { strings.append(temp)...
  7. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class DrawRnd { private var numbers:Array<Int> = [Int]() init(size:Int){ for index in 1...size{ numbers.append(index) } } init(_ markers:Int...) { for num in markers { numbers.append(num) } } func draw() -> Int {...
  8. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class DrawRnd { // draw a random element, than take said element out private ArrayList<String> strings = new ArrayList<>(); private ArrayList<String> stringsSource = new ArrayList<>(); private Random rand = new Random(); public DrawRnd(String... values) { for...
  9. fukurou

    [MEDIA]

  10. fukurou

    [MEDIA]

  11. fukurou

    battle strategy auxiliary module

    the raspberry Pi ha? great more expenses :s57: well at least I finally got to use the cloud emoji
  12. fukurou

    [MEDIA]

  13. fukurou

    [MEDIA]

  14. fukurou

    [MEDIA]

  15. fukurou

    battle strategy auxiliary module

    public static void main(String[] args) { DrawRnd offense = new DrawRnd("kombo1","kombo2","kombo3","kombo4","kombo5"); DrawRnd defense = new DrawRnd("zoning","reversal","backdash"); DrawRnd blocking = new DrawRnd("grapple1","grapple2","wait","hit n grab kombo")...
  16. fukurou

    battle strategy auxiliary module

    package AXJava; import java.util.Enumeration; import java.util.Hashtable; public class AXStrategy { /* this auxiliary module is used to output strategies based on context can be used for battles, and games upon pain/lose use the evolve methode to update to different new...
  17. fukurou

    battle strategy auxiliary module

    public static void main(String[] args) { DrawRnd offense = new DrawRnd("kombo1","kombo2","kombo3","kombo4","kombo5"); DrawRnd defense = new DrawRnd("zoning","reversal","backdash"); AXStrategy combatAI = new AXStrategy(2); combatAI.addStrategy("offense",offense)...
  18. fukurou

    battle strategy auxiliary module

    package AXJava; import java.util.Enumeration; import java.util.Hashtable; public class AXStrategy { private int lim; private Hashtable<String,Strategy> strategies = new Hashtable<>(); public AXStrategy(int lim) { this.lim = lim; } public void addStrategy(String...
Top