Search results

  1. fukurou

    🐍 python python time

    public class AXGamification { // this auxiliary module can add fun to tasks, skills, and abilities simply by // tracking their usage, and maximum use count. private int counter = 0; private int max = 0; public int getCounter() { return counter; } public int...
  2. fukurou

    test prgbar

    95
  3. fukurou

    [MEDIA]

  4. fukurou

    [MEDIA]

  5. fukurou

    👨‍💻 dev gamification module

    class AXGamification{ // this auxiliary module can add fun to tasks, skills, and abilities simply by // tracking their usage, and maximum use count. private var counter:Int = 0 private var max:Int = 0 func getCounter()->Int{ return counter } func...
  6. fukurou

    robot leg design

  7. fukurou

    [MEDIA]

  8. fukurou

    [MEDIA]

  9. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class PersistantQuestion{ private var isActive:Bool = false private var mode:String = "yes" // key mode private var dic:[String:DrawRnd]=[:] private var outputDripper:OutPutDripper = OutPutDripper(limit: 1) private var loggedAnswer:String = "" // only used in log() which...
  10. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    5PL team fuki the legend! :s69:
  11. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class TODOListManager{ /* manages to do tasks. q1 tasks are mentioned once, and forgotten backup tasks are the memory of recently mentioned tasks * */ var q1:UniqueItemSizeLimitedPriorityQueue = UniqueItemSizeLimitedPriorityQueue() var...
  12. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class PerChance{ /* * extend me and add sentences and lists for parameters in the sentences in the * sub classes c'tor. replicate speech paterns, generate movie scripts or books and enjoy */ var sentences:Array<String> = [String]() var...
  13. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class UniqueItemSizeLimitedPriorityQueue:UniqueItemsPriorityQue{ // items in the queue are unique and do not repeat // the size of the queue is limited private var limit:Int = 5 func getLimit()->Int{return limit} func setLimit(lim:Int){self.limit = lim} override func...
  14. fukurou

    [MEDIA]

  15. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXStrategy{ /* this auxiliary module is used to output strategies based on context can be used for battles, and games upon pain/lose use the evolve methode to update to different new active strategies check for battle state end externaly (opponent...
  16. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class Strategy{ private var activeStrategy:UniqueItemsPriorityQue // active strategic options private var allStrategies:DrawRnd // bank of all strategies. out of this pool active strategies are pulled init(allStrategies: DrawRnd) { // create the strategy Object with a bank of...
  17. fukurou

    [MEDIA]

Top