Python:
class DiOneWorder(Skill):
def __init__(self, phrase: str = "chi"):
super().__init__() # Call the superclass constructor
self.cry: str = f'{phrase} '
self.toggler: str = phrase
self.drip: PercentDripper = PercentDripper() # Assuming PercentDripper is implemented
self.mode: bool = False
self.drip.setLimit(90)
def set_cry(self, cry):
self.cry = cry + " "
def set_toggler(self, toggler):
self.toggler = toggler
def set_drip_percent(self, n: int):
self.drip.setLimit(n)
def input(self, ear, skin, eye):
if not ear:
return
if ear == self.toggler:
self.mode = not self.mode
self.setSimpleAlg("toggled")
return
if self.mode and self.drip.drip():
# can add heavy duty algorithms here
self.setSimpleAlg(self.convert_to_chi(ear))
def convert_to_chi(self, input_str):
# Split the input string into words
words = input_str.split()
# Initialize an empty result string
result = ""
# Iterate through each word
for _ in words:
# Append "chi" to the result
result += self.cry
# Remove the trailing space
if result:
result = result[:-1]
return result
def skillNotes(self, param: str) -> str:
if param == "triggers":
return "say chi to toggle skill"
return "talks like a cute pet"