lets dev and shit

owly

闇の伝説
Staff member
戦闘 コーダー
there is a shit load o shit we outta do. so betta get started and shit ya know?
lets start with the cron skill
@fukurou
 

fukurou

the supreme coder
ADMIN
Java:
public class DiCron extends DiSkillV2 {
    @Override
    public void input(String ear, String skin, String eye) {
        
    }
}
 

fukurou

the supreme coder
ADMIN
Java:
import AXJava.Cron;
import LivinGrimoire.DiSkillV2;

public class DiCron extends DiSkillV2 {
    private String sound = "moan";
    private Cron cron = new Cron("12:05",40,2);//Cron(String startTime, int minutes, int limit)
    // setters
    public DiCron setSound(String sound) {
        this.sound = sound;
        return this;
    }

    public DiCron setCron(Cron cron) {
        this.cron = cron;
        return this;
    }

    @Override
    public void input(String ear, String skin, String eye) {
        if (cron.trigger()){
            setVerbatimAlg(4,sound);
        }
    }
}
 

owly

闇の伝説
Staff member
戦闘 コーダー
we need to start portin all det shiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
iiiiiiiiiiiiiiiiiiieeet ya feel?
shit pilling up and shit in the ass man!

ain't be playin up this biatch.
 

owly

闇の伝説
Staff member
戦闘 コーダー
Java:
public class DiMagic8Ball extends DiSkillV2 {
    public Magic8Ball magic8Ball = new Magic8Ball();
    // skill toggle params:
    public AXContextCmd skillToggler = new AXContextCmd();
    private Boolean isActive = true;

    public DiMagic8Ball() {
        skillToggler.contextCommands.add("toggle eliza");
        skillToggler.contextCommands.add("toggle magic 8 ball");
        skillToggler.contextCommands.add("toggle magic eight ball");
        skillToggler.commands.add("again");skillToggler.commands.add("repeat");
    }

    @Override
    public void input(String ear, String skin, String eye) {
        // toggle the skill off/on
        if(skillToggler.engageCommand(ear)){isActive = !isActive;setVerbatimAlg(4, isActive? "skill activated":"skill inactivated");return;}
        if (!isActive){return;}
        // skill logic:
        if (magic8Ball.engage(ear)){
            setVerbatimAlg(4, magic8Ball.reply());
        }
    }
}
 

owly

闇の伝説
Staff member
戦闘 コーダー
Java:
public class Magic8Ball {
    private Responder questions = new Responder();
    private Responder answers = new Responder();

    public void setQuestions(Responder questions) {
        this.questions = questions;
    }

    public void setAnswers(Responder answers) {
        this.answers = answers;
    }

    public Responder getQuestions() {
        return questions;
    }

    public Responder getAnswers() {
        return answers;
    }

    public Magic8Ball() {
        // answers :
        // Affirmative Answers
        answers.addResponse("It is certain");
        answers.addResponse("It is decidedly so");
        answers.addResponse("Without a doubt");
        answers.addResponse("Yes definitely");
        answers.addResponse("You may rely on it");
        answers.addResponse("As I see it, yes");
        answers.addResponse("Most likely");
        answers.addResponse("Outlook good");
        answers.addResponse("Yes");
        answers.addResponse("Signs point to yes");
        // Non – Committal Answers
        answers.addResponse("Reply hazy, try again");
        answers.addResponse("Ask again later");
        answers.addResponse("Better not tell you now");
        answers.addResponse("Cannot predict now");
        answers.addResponse("Concentrate and ask again");
        // Negative Answers
        answers.addResponse("Don’t count on it");
        answers.addResponse("My reply is no");
        answers.addResponse("My sources say no");
        answers.addResponse("Outlook not so good");
        answers.addResponse("Very doubtful");
        // questions :
        questions = new Responder("will i", "can i expect", "should i", "may i","is it a good idea","will it be a good idea for me to","is it possible","future hold","will there be");
    }
    public Boolean engage(String ear){
        if (ear.isEmpty()){return  false;}
        if (questions.strContainsResponse(ear)){return true;}
//        String temp = new RegexUtil().firstWord(ear);
//        if (temp.equals("does")||temp.equals("is")){return true;}
        return false;
    }
    public String reply(){return answers.getAResponse();}
}
 

fukurou

the supreme coder
ADMIN
Python:
class Magic8Ball:
    def __init__(self):
        self.__questions: Responder = Responder()
        self.__answers: Responder = Responder()
        # answers:
        # Affirmative answers
        self.__answers.addResponse("It is certain")
        self.__answers.addResponse("It is decidedly so")
        self.__answers.addResponse("Without a doubt")
        self.__answers.addResponse("Yes definitely")
        self.__answers.addResponse("You may rely on it")
        self.__answers.addResponse("As I see it, yes")
        self.__answers.addResponse("Most likely")
        self.__answers.addResponse("Outlook good")
        self.__answers.addResponse("Yes")
        self.__answers.addResponse("Signs point to yes")
        # Non – Committal answers
        self.__answers.addResponse("Reply hazy, try again")
        self.__answers.addResponse("Ask again later")
        self.__answers.addResponse("Better not tell you now")
        self.__answers.addResponse("Cannot predict now")
        self.__answers.addResponse("Concentrate and ask again")
        # Negative answers
        self.__answers.addResponse("Don’t count on it")
        self.__answers.addResponse("My reply is no")
        self.__answers.addResponse("My sources say no")
        self.__answers.addResponse("Outlook not so good")
        self.__answers.addResponse("Very doubtful")
        # questions:
        self.__questions = Responder("will i", "can i expect", "should i", "may i", "is it a good idea",
                              "will it be a good idea for me to", "is it possible", "future hold", "will there be")

    def setQuestions(self, q: Responder):
        self.__questions = q

    def setAnswers(self,answers: Responder):
        self.__answers = answers

    def getQuestions(self) -> Responder:
        return self.__questions

    def getAnswers(self) -> Responder:
        return self.__answers

    def engage(self, ear: str) -> bool:
        if len(ear) == 0:
            return False
        if self.__questions.strContainsResponse(ear):
            return True
        return False

    def reply(self) -> str:
        return self.__answers.getAResponse()
 

fukurou

the supreme coder
ADMIN
Python:
class DiMagic8Ball(DiSkillV2):
    def __init__(self):
        super().__init__()
        self.magic8Ball: Magic8Ball = Magic8Ball()

    # Override
    def input(self, ear: str, skin: str, eye: str):
        # skill logic:
        if self.magic8Ball.engage(ear):
            self.setVerbatimAlg(4, self.magic8Ball.reply())
 

owly

闇の伝説
Staff member
戦闘 コーダー
Java:
public class AXShoutOut {
    private Boolean isActive = false;
    public Responder handshake = new Responder();
    public void activate(){
        // make engagable
        isActive = true;
    }
    public Boolean engage(String ear){
        if (ear.isEmpty()) {return false;}
        if (isActive){
            if (handshake.strContainsResponse(ear)){
                isActive = false;return true; // shout out was replied!
            }
        }
        // unrelated reply to shout out, shout out context is outdated
        isActive = false;
        return false;
    }
}
 

fukurou

the supreme coder
ADMIN
Python:
class AXShoutOut:
    def __init__(self):
        self.__isActive: bool = False
        self.handshake: Responder = Responder()

    def activate(self):
        # make engage-able
        self.__isActive = True

    def engage(self, ear: str) -> bool:
        if len(ear) == 0:
            return False
        if self.__isActive:
            if self.handshake.strContainsResponse(ear):
                self.__isActive = False;
                return True  # shout out was replied!

        # unrelated reply to shout out, shout out context is outdated
        self.__isActive = False
        return False
 

owly

闇の伝説
Staff member
戦闘 コーダー
Java:
public class AXHandshake {
    /*example use
            if (handshake.engage(ear)){ // ear reply like: what do you want?/yes
            setVerbatimAlg(4,"now I know you are here");return;
        }
        if (handshake.trigger()){setVerbatimAlg(4,handshake.getUser_name());return;}// user, user!
    * */
    private TrgTime trgTime = new TrgTime();
    private TrgTolerance trgTolerance = new TrgTolerance(10);
    private AXShoutOut shoutOut = new AXShoutOut();
    private String user_name = "user";
    private PercentDripper dripper = new PercentDripper();

    public AXHandshake() {
        // default handshakes (valid reply to shout out)
        shoutOut.handshake = new Responder("what", "yes", "i am here");
    }

    // setters
    public AXHandshake setTimeStamp(String time_stamp){
        // when will the shout-out happen?
        // example time stamp: 9:15
        trgTime.setTime(time_stamp);
        return this;
    }
    public AXHandshake setShoutOutLim(int lim){
        // how many times should user be called for, per shout out?
        trgTolerance.setMaxrepeats(lim);
        return this;
    }
    public AXHandshake setHandShake(Responder responder){
        // which responses would acknowledge the shout-out?
        // such as *see default handshakes for examples suggestions
        shoutOut.handshake = responder;
        return this;
    }
    public AXHandshake setDripperPercent(int n){
        // when shout out to user how frequent will it be?
        dripper.setLimis(n);
        return this;
    }

    public void setUser_name(String user_name) {
        this.user_name = user_name;
    }
    // getters

    public String getUser_name() {
        return user_name;
    }

    public Boolean engage(String ear){
        if (trgTime.alarm()){trgTolerance.reset();}
        // stop shout out
        if (shoutOut.engage(ear)){trgTolerance.disable();return true;}
        return false;
    }
    public Boolean trigger(){
        if (trgTolerance.trigger()){
            if (dripper.drip()){shoutOut.activate();return true;}
        }
        return false;
    }
}
 
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