shit in the ass:
import Foundation
class Eliza {
static let reflections = [
"am": "are",
"was": "were",
"i": "you",
"i'd": "you would",
"i've": "you have",
"my": "your",
"are": "am",
"you've": "I have",
"you'll": "I...
public class DiBored extends DiSkillV2 {
public AXTimeContextResponder responder = new AXTimeContextResponder();
private String trigger = "i am bored";
public DiBored setTrigger(String trigger) {
this.trigger = trigger;
return this;
}
public DiBored() {...
class DiPunisher: DiSkillV2 {
var punishments = DrawRnd()
private var trigger = "i was a bad boy"
private var reset = TrgTime()
func setTrigger(_ trigger: String) {
self.trigger = trigger
}
override init() {
punishments.addElement("20 minutes of...
public class DiPunisher extends DiSkillV2 {
public DrawRnd punishments = new DrawRnd();
private String trigger = "i was a bad boy";
private TrgTime reset = new TrgTime();
public void setTrigger(String trigger) {
this.trigger = trigger;
}
public DiPunisher() {...
public class GamificationP extends DiSkillV2 {
// the grind side of the game, see GamificationN for the reward side
private int gain = 1;
private DiSkillV2 skill;
private AXGamification axGamification = new AXGamification();
public GamificationP(DiSkillV2 skill) {...
import Foundation
class DiEngager: DiSkillV2 {
private var burpsPerHour = 2
private var trgMinute = TrgMinute(0)
private var skillToEngage = "unknown"
private var draw = DrawRndDigits()
private var burpMinutes = LGFIFO<Int>()
private var pl = PlayGround()...
public class DiEngager extends DiSkillV2 {
// makes the AI burp n times per hour at random times
private int burpsPerHour = 2;
private TrgMinute trgMinute = new TrgMinute(0);
private String skillToEngage = "unknown";
private DrawRndDigits draw = new DrawRndDigits()...
public class DiEngager extends DiSkillV2 {
// makes the AI burp n times per hour at random times
private int burpsPerHour = 2;
private TrgMinute trgMinute = new TrgMinute(0);
private String skillToEngage = "unknown";
private DrawRndDigits draw = new DrawRndDigits()...
import Foundation
class DiTreater: DiSkillV2 {
private var handshake = AXHandshake()
var replies = Responder(responses: ["stop arguing", "just do it", "behave", "be a big boy and do it", "bad boy no more fussing", "i know best"])
var contextCmd = TrgArgue()
func...
public class DiTreater extends DiSkillV2 {
private AXHandshake handshake = new AXHandshake();
public Responder replies = new Responder("stop arguing", "just do it", "behave","be a big boy and do it","bad boy no more fussing","i know best");
public TrgArgue contextCmd = new...