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  1. fukurou

    👨‍💻 dev Java->Kotlin port

    open class Mutatable { // one part of an algorithm, it is a basic simple action or sub goal var algKillSwitch = false open fun action(ear: String, skin: String, eye: String): String {return ""} open fun completed(): Boolean {return false} open fun clone(): Mutatable {return Mutatable()}...
  2. fukurou

    👨‍💻 dev Java->Kotlin port

    class AbsDictionaryDB { fun save(key: String?, value: String?) { // save to DB (override me) } fun load(key: String?): String { // override me return "null" } }
  3. fukurou

    [MEDIA]

  4. fukurou

    [MEDIA]

  5. fukurou

    [MEDIA]

  6. fukurou

    we be makin history n shit!

    figure it out
  7. fukurou

    we be makin history n shit!

    it's working!!!!!!!!!!!!!!!
  8. fukurou

    we be makin history n shit!

    relaunch!
  9. fukurou

    we be makin history n shit!

    app.brain.logicChobit.addSkill(MatrixGUI1.DiAccelo(app)) # accelo
  10. fukurou

    we be makin history n shit!

    class DiAccelo(DiSkillV2): def __init__(self, app: MatrixGUI1.App): super().__init__() self.brain: Brain = app.brain self.app: MatrixGUI1.App = app self._tg:TimeGate = TimeGate(2) self._acceled:bool = False def input(self, ear: str, skin: str...
  11. fukurou

    [MEDIA]

  12. fukurou

    [MEDIA]

  13. fukurou

    [MEDIA]

  14. fukurou

    👨‍💻 dev AXskillBundle

    Public Class SkillBranch Inherits DiSkillV2 ' unique skill used to bind similar skills ' contains collection of skills ' mutates active skill if detects conjuration ' mutates active skill if algorithm results in ' negative feedback ' positive feedback negates active...
  15. fukurou

    👨‍💻 dev AXskillBundle

    vb.net: Public Class SkillHubAlgDispenser ' Super class to output an algorithm out of a selection of skills ' Engage the hub with dispenseAlg and return the value to outAlg attribute ' of the containing skill (which houses the skill hub) ' This module enables using a selection of...
  16. fukurou

    👨‍💻 dev AXskillBundle

    class SkillBranch: DiSkillV2 { // unique skill used to bind similar skills /* * contains collection of skills * mutates active skill if detects conjuration * mutates active skill if algorithm results in * negative feedback * positive feedback negates active skill...
  17. fukurou

    👨‍💻 dev AXskillBundle

    init(tolerance: Int) { ml = AXLearnability() ml.trg.maxCount = tolerance }
  18. fukurou

    👨‍💻 dev AXskillBundle

    class SkillBranch: DiSkillV2 { // unique skill used to bind similar skills /* * contains collection of skills * mutates active skill if detects conjuration * mutates active skill if algorithm results in * negative feedback * positive feedback negates active skill...
  19. fukurou

    👨‍💻 dev AXskillBundle

    class SkillHubAlgDispenser { // Super class to output an algorithm out of a selection of skills // Engage the hub with dispenseAlg and return the value to outAlg attribute // of the containing skill (which houses the skill hub) // This module enables using a selection of 1 skill...
  20. fukurou

    👨‍💻 dev AXskillBundle

    Public Class DiSkillBundle Inherits DiSkillV2 Private ReadOnly axSkillBundle As New AXSkillBundle() Public Overrides Sub Input(ByVal ear As String, ByVal skin As String, ByVal eye As String) Dim a1 As AlgorithmV2 = axSkillBundle.DispenseAlgorithm(ear, skin...
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