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  1. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class DrawRnd { // draw a random element, than take said element out private var strings:Array<String> = [String]() private var stringsSource:Array<String> = [String]() init(_ values:String...) { for temp in values { strings.append(temp)...
  2. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class DrawRnd { private var numbers:Array<Int> = [Int]() init(size:Int){ for index in 1...size{ numbers.append(index) } } init(_ markers:Int...) { for num in markers { numbers.append(num) } } func draw() -> Int {...
  3. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class DrawRnd { // draw a random element, than take said element out private ArrayList<String> strings = new ArrayList<>(); private ArrayList<String> stringsSource = new ArrayList<>(); private Random rand = new Random(); public DrawRnd(String... values) { for...
  4. fukurou

    [MEDIA]

  5. fukurou

    [MEDIA]

  6. fukurou

    battle strategy auxiliary module

    the raspberry Pi ha? great more expenses :s57: well at least I finally got to use the cloud emoji
  7. fukurou

    [MEDIA]

  8. fukurou

    [MEDIA]

  9. fukurou

    [MEDIA]

  10. fukurou

    battle strategy auxiliary module

    public static void main(String[] args) { DrawRnd offense = new DrawRnd("kombo1","kombo2","kombo3","kombo4","kombo5"); DrawRnd defense = new DrawRnd("zoning","reversal","backdash"); DrawRnd blocking = new DrawRnd("grapple1","grapple2","wait","hit n grab kombo")...
  11. fukurou

    battle strategy auxiliary module

    package AXJava; import java.util.Enumeration; import java.util.Hashtable; public class AXStrategy { /* this auxiliary module is used to output strategies based on context can be used for battles, and games upon pain/lose use the evolve methode to update to different new...
  12. fukurou

    battle strategy auxiliary module

    public static void main(String[] args) { DrawRnd offense = new DrawRnd("kombo1","kombo2","kombo3","kombo4","kombo5"); DrawRnd defense = new DrawRnd("zoning","reversal","backdash"); AXStrategy combatAI = new AXStrategy(2); combatAI.addStrategy("offense",offense)...
  13. fukurou

    battle strategy auxiliary module

    package AXJava; import java.util.Enumeration; import java.util.Hashtable; public class AXStrategy { private int lim; private Hashtable<String,Strategy> strategies = new Hashtable<>(); public AXStrategy(int lim) { this.lim = lim; } public void addStrategy(String...
  14. fukurou

    cassie cage yaas quinn combos

  15. fukurou

    battle strategy auxiliary module

    package AXJava; public class Strategy { private UniqueItemSizeLimitedPriorityQueue activeStrategy; // active strategic options private DrawRnd allStrategies; // bank of all strategies. out of this pool active strategies are pulled public Strategy(DrawRnd allStrategies) { //...
  16. fukurou

    battle strategy auxiliary module

    I've been wondering weather auxiliary modules should have a summary convention
  17. fukurou

    battle strategy auxiliary module

    package AXJava; import java.util.Enumeration; import java.util.Hashtable; public class AXStrategy { private int lim; private Hashtable<String,Strategy> strategies = new Hashtable<>(); public void addStrategy(String context,DrawRnd techniques){ Strategy temp = new...
  18. fukurou

    battle strategy auxiliary module

    public class Strategy { private UniqueItemSizeLimitedPriorityQueue activeStrategy; private DrawRnd allStrategies; public Strategy(DrawRnd allStrategies) { this.allStrategies = allStrategies; this.activeStrategy = new UniqueItemSizeLimitedPriorityQueue(); }...
  19. fukurou

    [MEDIA]

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