from hidden_skills import *
import tkinter as tk
from tkinter import ttk, LEFT
class App(tk.Tk):
def __init__(self):
super().__init__()
self.title('the LivinGrimoire')
self.geometry('600x200')
self.resizable(width=False, height=False)
self.style =...
*********
*imports*
*********
from tkinter import *
from tkinter import scrolledtext
from tkinter import messagebox
from tkinter.ttk import Progressbar
from tkinter import filedialog
from tkinter import Menu
******
*stem*
******
import tkinter
window = tkinter.Tk()
# rest of the code goes here...
class DiBored(DiSkillV2):
def __init__(self):
super().__init__()
self.responder = AXTimeContextResponder()
self.trigger = "i am bored"
# morning replies
self.responder.morning.addResponse("you should work out")...
class DiBored(DiSkillV2):
def __init__(self):
self.responder = AXTimeContextResponder()
self.trigger = "i am bored"
self.responder.morning.addResponse("you should work out")
self.responder.morning.addResponse("play with your toys")...
class DiPunisher(DiSkillV2):
def __init__(self):
super().__init__()
self.punishments: DrawRnd = DrawRnd()
self._trigger: str = "i was a bad boy"
self._reset: TrgTime = TrgTime()
self.punishments.addElement("20 minutes of corner time")...
class DiEngager: DiSkillV2 {
private var burpsPerHour = 2
private var trgMinute = TrgMinute(minute: 0)
private var skillToEngage = "unknown"
private var draw = DrawRndDigits()
private var burpMinutes:Array<Int> = [Int]()
private var pl = PlayGround()...
class DrawRndDigits {
// draw a random integer, than takes said element out
private var strings:Array<Int> = [Int]()
private var stringsSource:Array<Int> = [Int]()
init(_ values:Int...) {
for temp in values {
strings.append(temp)...