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  1. fukurou

    habit skill

  2. fukurou

    habit skill

    package skills; import AXJava.AXCmdBreaker; import AXJava.TODOListManager; import AXJava.UniqueItemSizeLimitedPriorityQueue; import LivinGrimoire.APVerbatim; import LivinGrimoire.DISkillUtils; import LivinGrimoire.DiSkillV2; import java.util.ArrayList; public class DiHabit extends DiSkillV2 {...
  3. fukurou

    habit skill

    package skills; import AXJava.AXCmdBreaker; import AXJava.UniqueItemSizeLimitedPriorityQueue; import LivinGrimoire.APVerbatim; import LivinGrimoire.DISkillUtils; import LivinGrimoire.DiSkillV2; import java.util.ArrayList; public class DiHabit extends DiSkillV2 { /*setter params*/ //...
  4. fukurou

    habit skill

  5. fukurou

    habit skill

    package skills; import AXJava.AXCmdBreaker; import AXJava.UniqueItemSizeLimitedPriorityQueue; import LivinGrimoire.DISkillUtils; import LivinGrimoire.DiSkillV2; public class DiHabit extends DiSkillV2 { /*setter params*/ // habit params private UniqueItemSizeLimitedPriorityQueue...
  6. fukurou

    habit skill

    package skills; import AXJava.AXCmdBreaker; import AXJava.UniqueItemSizeLimitedPriorityQueue; import LivinGrimoire.DISkillUtils; import LivinGrimoire.DiSkillV2; public class DiHabit extends DiSkillV2 { /*setter params*/ // habit params private UniqueItemSizeLimitedPriorityQueue...
  7. fukurou

    habit skill

    wanna help me out with this ya owl fuck?!
  8. fukurou

    habit skill

    package LivinGrimoire; public class DiSkillV2 { protected Kokoro kokoro = new Kokoro(new AbsDictionaryDB()); // consciousness, shallow ref class to enable interskill communications protected DISkillUtils diSkillUtils = new DISkillUtils(); protected Algorithm outAlg = null; // skills...
  9. fukurou

    habit skill

    package skills; import AXJava.AXCmdBreaker; import AXJava.UniqueItemSizeLimitedPriorityQueue; import LivinGrimoire.DiSkillV2; public class DiHabit extends DiSkillV2 { private UniqueItemSizeLimitedPriorityQueue habitsPositive = new UniqueItemSizeLimitedPriorityQueue(); private...
  10. fukurou

    habit skill

    I'm not adding a cron, cause it will be heavy alg wise, BUT maybe we should add an N^3 gamification level up module
  11. fukurou

    habit skill

    setting specific days would be a bitch on the GUI, so weeklies should be: weekends/regular days. bringing us to : habits - :uniqueItemSizeLimitedQue habits +:uniqueItemSizeLimitedQue weekends:uniqueItemSizeLimitedQue dailies:uniqueItemSizeLimitedQue ToDos: ToDo expirations: ToDo
  12. fukurou

    habit skill

    so we have 3 main parts to this: habits +- weeklies ToDos the 1st 2 we can use a size limited que. why limit it's size? for focus. 15 outta do it for the good habits 5 for the bad ones. we have a designated module for the to-dos, which can also contain expiration/event dates.
  13. fukurou

    habit skill

  14. fukurou

    [MEDIA]

  15. fukurou

    [MEDIA]

  16. fukurou

    [MEDIA]

  17. fukurou

    merch

    https://www.redbubble.com/shop/ap/153024852?ref=studio-promote
  18. fukurou

    LG light cls list

    got the cpp files ready
  19. fukurou

    LG light cls list

    #ifndef LivinGrimoireLight_H #define LivinGrimoireLight_H #include <Arduino.h> // Skill super class class Skill { public: Skill(){} virtual void inOut() { // override me } }; // list of Skill objects // only the Chobit cls uses it class ListOfSkills { public: byte...
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