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  1. owly

    coding party! OooWee

    now I activate my spell card shit in the ass! from playsound import playsound import pyttsx3 class LGTTSv1: def __init__(self): self.engine = pyttsx3.init() self.rate = self.engine.getProperty('rate') self.engine.setProperty('rate', 125)...
  2. owly

    coding party! OooWee

    tight shit, tight shit remove the scaffoldings and add the line aligner!
  3. owly

    coding party! OooWee

    tight shit, tight shit now connect the GUI to a brain object and funnel all det shiiieeet
  4. owly

    coding party! OooWee

    :s13:OooWeee time to beef up some LG tools!Team Fuki assemble! @fukurou we gonna be statin with an post processing skill, so role up them sleeves we gon be knee deep in code
  5. owly

    eliza dev

    shit in the ass: import Foundation class Eliza { static let reflections = [ "am": "are", "was": "were", "i": "you", "i'd": "you would", "i've": "you have", "my": "your", "are": "am", "you've": "I have", "you'll": "I...
  6. owly

    [MEDIA]

  7. owly

    👨‍💻 dev skill tree

  8. owly

    👨‍💻 dev skill tree

    the ancient Norwegians spoke of a special tree branching skills. here at team fuki jizz tech solutions, we turn sci-fi into reality. @fukurou
  9. owly

    👨‍💻 dev rail chatbot

    rail_cb{k,refreshq} priority (5) q_rail_cb: inputfilter(questions)refreshq last_output timegate(5) *friend filter ******* *input* ******* // learn learn(q) learn(rail) //toggle activate: tg.open;ret deactivate: tg.close;ret // convo active? ""->(drip)q...
  10. owly

    java to swift 141223

    public class DiBored extends DiSkillV2 { public AXTimeContextResponder responder = new AXTimeContextResponder(); private String trigger = "i am bored"; public DiBored setTrigger(String trigger) { this.trigger = trigger; return this; } public DiBored() {...
  11. owly

    java to swift 141223

    class DiPunisher: DiSkillV2 { var punishments = DrawRnd() private var trigger = "i was a bad boy" private var reset = TrgTime() func setTrigger(_ trigger: String) { self.trigger = trigger } override init() { punishments.addElement("20 minutes of...
  12. owly

    java to swift 141223

    public class DiPunisher extends DiSkillV2 { public DrawRnd punishments = new DrawRnd(); private String trigger = "i was a bad boy"; private TrgTime reset = new TrgTime(); public void setTrigger(String trigger) { this.trigger = trigger; } public DiPunisher() {...
  13. owly

    java to swift 141223

    class GamificationP: DiSkillV2 { private var gain = 1 private var skill: DiSkillV2 private var axGamification = AXGamification() init(skill: DiSkillV2) { self.skill = skill } func setGain(gain: Int) { if gain > 0 { self.gain = gain...
  14. owly

    java to swift 141223

    public class GamificationP extends DiSkillV2 { // the grind side of the game, see GamificationN for the reward side private int gain = 1; private DiSkillV2 skill; private AXGamification axGamification = new AXGamification(); public GamificationP(DiSkillV2 skill) {...
  15. owly

    java to swift 141223

    (?<=one).*?(?=four)
  16. owly

    java to swift 141223

    import Foundation class DiEngager: DiSkillV2 { private var burpsPerHour = 2 private var trgMinute = TrgMinute(0) private var skillToEngage = "unknown" private var draw = DrawRndDigits() private var burpMinutes = LGFIFO<Int>() private var pl = PlayGround()...
  17. owly

    java to swift 141223

    public class DiEngager extends DiSkillV2 { // makes the AI burp n times per hour at random times private int burpsPerHour = 2; private TrgMinute trgMinute = new TrgMinute(0); private String skillToEngage = "unknown"; private DrawRndDigits draw = new DrawRndDigits()...
  18. owly

    java to swift 141223

    public class DiEngager extends DiSkillV2 { // makes the AI burp n times per hour at random times private int burpsPerHour = 2; private TrgMinute trgMinute = new TrgMinute(0); private String skillToEngage = "unknown"; private DrawRndDigits draw = new DrawRndDigits()...
  19. owly

    java to swift 141223

    tight shit, tight shit
  20. owly

    java to swift 141223

    at least 3 not great not terrible
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