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  1. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    well yeah. if it's just a chore than it's waiting for opportunity and reminding the person, but to change a trait, you need to show it's not a shit test, but it would only apply to mutually exclusive traits.
  2. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    I think nagging to change a trait is there to show the nag isn't a shit test
  3. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    I'd say maybe it's a time based thing but then we'd be talking about another module. it seems like some opportunity thing. could be a counter thing.
  4. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    baggers nag, kids nag, commercials nag, wives nag maybe it's about waiting for an opportunity?
  5. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    I mean I could just use a simple setter: be a foot slut/anal princess why do humans even have that module in the 1st place. well if we were creating a human we'd be wastin' our fuckin time what's next code period blood? pfft
  6. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    hmm convince: mode: a rail + npc(-annoyedq) b rail + npc(-annoyedq) it still doesn't answer why use a convince module
  7. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    get 2 bots then lol
  8. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    so like... for the AI to switch between foot slut to anal princess?
  9. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    all roads lead to the same toilet. the railbot learns new replies. what most bots do to undo a convinced state fast is a reset. the main thing is there is no merit to it. moreover if convincing is a thing it opens up a pandora box of nagging and exhaustion. she will neg and she will need to be...
  10. owly

    [MEDIA]

  11. owly

    πŸ‘¨β€πŸ’» dev experimental convince module

    what is the use unless the user has a convince fetish?
  12. owly

    πŸ‘¨β€πŸ’» dev leveling up the SDP

    hardwareChobit.setKokoro(logicChobit.getKokoro()); 1 down 2 to go! @fukurou
  13. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    class DiAlarmer(DiSkillV2): def __init__(self): super().__init__() self.off: Responder = Responder("off", "stop", "shut up", "shut it", "alarm off", "cancel alarm") self.regexUtil: RegexUtil = RegexUtil() self._cron: Cron = Cron("", 3, 3) def...
  14. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    class Cron(TrGEV3): # triggers true, limit times, after initial time, and every minutes interval # counter resets at initial time, assuming trigger method was run def __init__(self, startTime: str, minutes: int, limit: int): self._playGround: PlayGround = PlayGround()...
  15. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    public class DiAlarmer extends DiSkillV2 { private Responder off = new Responder("off","stop","shut up", "shut it","alarm off","cancel alarm"); private RegexUtil regexUtil = new RegexUtil(); private Cron cron = new Cron("", 3,3); public void setCron(Cron cron) {...
  16. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    public class Cron extends TrGEV3{ // triggers true, limit times, after initial time, and every minutes interval // counter resets at initial time, assuming trigger method was run int minutes; // minute interval between triggerings private PlayGround pl = new PlayGround()...
  17. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    k I'm back!
  18. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    gonna take a runny shit
  19. owly

    πŸ‘¨β€πŸ’» dev new alarm skill

    cron: off method: counter = limit triggerWithoutRenewal() skill: turnOff; ret //set alarm ; ret cron.trigger->beep
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