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  1. fukurou

    👨‍💻 dev AXskillBundle

    class SkillBranch(DiSkillV2): # unique skill used to bind similar skills """ * contains collection of skills * mutates active skill if detects conjuration * mutates active skill if algorithm results in * negative feedback * positive feedback negates active skill...
  2. fukurou

    👨‍💻 dev AXskillBundle

    class SkillBranch(DiSkillV2): # unique skill used to bind similar skills """ * contains collection of skills * mutates active skill if detects conjuration * mutates active skill if algorithm results in * negative feedback * positive feedback negates active skill...
  3. fukurou

    👨‍💻 dev AXskillBundle

    class SkillHubAlgDispenser: # super class to output an algorithm out of a selection of skills """ engage the hub with dispenseAlg and return the value to outAlg attribute of the containing skill (which houses the skill hub) this module enables using a selection of 1...
  4. fukurou

    👨‍💻 dev AXskillBundle

    bundle_skill:DiSkillBundle = DiSkillBundle() bundle_skill.add_skill(DiHelloWorld()) bundle_skill.add_skill(DiTime()) # app.brain.logicChobit.addSkill(DiTime()) # app.brain.logicChobit.addSkill(DiHelloWorld()) app.brain.logicChobit.addSkill(bundle_skill) the bundle skill works
  5. fukurou

    👨‍💻 dev AXskillBundle

    class DiSkillBundle(DiSkillV2): def __init__(self): super().__init__() self.axSkillBundle: AXSkillBundle = AXSkillBundle() def input(self, ear, skin, eye): a1 = self.axSkillBundle.dispense_algorithm(ear, skin, eye) if a1 is None: return...
  6. fukurou

    👨‍💻 dev AXskillBundle

    class AXSkillBundle: def __init__(self, *skills_params: DiSkillV2): self.skills: list[DiSkillV2] = [] self.tempN: Neuron = Neuron() self.kokoro: Kokoro = Kokoro(AbsDictionaryDB()) for skill in skills_params: skill.setKokoro(self.kokoro)...
  7. fukurou

    👨‍💻 dev AXskillBundle

    class AlgorithmV2: def __init__(self, priority, alg): self.priority = priority self.alg = alg def get_priority(self): return self.priority def set_priority(self, priority): self.priority = priority def get_alg(self): return self.alg...
  8. fukurou

    👨‍💻 dev AXskillBundle

    public class SkillBranch extends DiSkillV2 { // unique skill used to bind similar skills /* * contains collection of skills * mutates active skill if detects conjuration * mutates active skill if algorithm results in * negative feedback * positive feedback negates...
  9. fukurou

    👨‍💻 dev AXskillBundle

    public class SkillHubAlgDispenser { // super class to output an algorithm out of a selection of skills // engage the hub with dispenseAlg and return the value to outAlg attribute // of the containing skill (which houses the skill hub) // this module enables using a selection...
  10. fukurou

    👨‍💻 dev AXskillBundle

    public class AXSkillBundle { private final ArrayList<DiSkillV2> skills = new ArrayList<DiSkillV2>(); private final Neuron tempN = new Neuron(); private Kokoro kokoro = new Kokoro(new AbsDictionaryDB()); public void setKokoro(Kokoro kokoro) { this.kokoro = kokoro...
  11. fukurou

    👨‍💻 dev AXskillBundle

    public class AXSkillBundle { private ArrayList<DiSkillV2> skills = new ArrayList<DiSkillV2>(); private Neuron tempN = new Neuron();; public AXSkillBundle(DiSkillV2...skillsParams) { for (DiSkillV2 skill : skillsParams) { skills.add(skill); } }...
  12. fukurou

    👨‍💻 dev AXskillBundle

    public class AXSkillBundle { private ArrayList<DiSkillV2> skills = new ArrayList<DiSkillV2>(); private Neuron tempN = new Neuron();; public AXSkillBundle(DiSkillV2...skillsParams) { for (DiSkillV2 skill : skillsParams) { skills.add(skill); } }...
  13. fukurou

    we're up against ishtar now

    class DiYandere(DiSkillV2): ''' bica = DiBicameral() app.brain.logicChobit.addSkill(bica) bica.msgCol.addMSGV2("0:47", "#yandere") bica.msgCol.sprinkleMSG("#yandere", 30) bica.msgCol.sprinkleMSG("#yandere_cry", 30) app.brain.logicChobit.addSkill(DiYandere("fuki"))...
  14. fukurou

    we're up against ishtar now

    public class DiYandere extends DiSkillV2 { private Boolean yandereMode = false; private final Responder okYandere = new Responder(); private final Responder sadYandere = new Responder(); private Responder activeResponder = okYandere; private final AXFunnel answersFunnel = new...
  15. fukurou

    we're up against ishtar now

    public class DiYandere extends DiSkillV2 { private Boolean yandereMode = false; private Responder okYandere = new Responder(); private Responder sadYandere = new Responder(); private Responder activeResponder = okYandere; private AXFunnel answersFunnel = new AXFunnel()...
  16. fukurou

    we're up against ishtar now

    shit inDS!!!
  17. fukurou

    we're up against ishtar now

    public class DiYandere extends DiSkillV2 { private Boolean yandereMode = false; private Responder okYandere = new Responder(); private Responder sadYandere = new Responder(); private AXFunnel answersFunnel = new AXFunnel(); private AXPrompt prompt = new AXPrompt()...
  18. fukurou

    [MEDIA]

  19. fukurou

    [MEDIA]

  20. fukurou

    [MEDIA]

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