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  1. fukurou

    perchance flux dev

    import java.util.HashSet; public class KeyWords { private HashSet<String> hashSet; // Constructor to initialize the hashSet public KeyWords() { this.hashSet = new HashSet<>(); } // Method to add keywords to the hashSet public void addKeyword(String keyword) {...
  2. fukurou

    perchance flux dev

    import java.util.HashSet; public class KeyWords { private HashSet<String> hashSet; // Constructor to initialize the hashSet public KeyWords() { this.hashSet = new HashSet<>(); } // Method to add keywords to the hashSet public void addKeyword(String keyword) {...
  3. fukurou

    👨‍💻 dev sensory skills

    class Brain { constructor() { this.logicChobit = new Chobits(); this.emotion = ""; this.bodyInfo = ""; this.logicChobitOutput = ""; this.hardwareChobit = new Chobits(); this.hardwareChobit.SetKokoro(this.logicChobit.GetKokoro())...
  4. fukurou

    👨‍💻 dev sensory skills

    class Brain { constructor() { this.logicChobit = new Chobits(); this.emotion = ""; this.bodyInfo = ""; this.logicChobitOutput = ""; this.hardwareChobit = new Chobits(); this.ear = new Chobits(); // 120425 upgrade this.skin = new...
  5. fukurou

    👨‍💻 dev sensory skills

    public class Brain { var logicChobit = Chobits() private var emotion = "" private var bodyInfo = "" private var logicChobitOutput = "" var hardwareChobit = Chobits() var ear = Chobits() // 120425 upgrade var skin = Chobits() var eye = Chobits() public func...
  6. fukurou

    👨‍💻 dev sensory skills

    public class Brain { public var logicChobit = Chobits() private var emotion = "" private var bodyInfo = "" private var logicChobitOutput = "" public var hardwareChobit = Chobits() public var ear = Chobits() // 120425 upgrade public var skin = Chobits() public var...
  7. fukurou

    👨‍💻 dev sensory skills

    public class Brain { public Chobits logicChobit = new Chobits(); private string emotion = ""; private string bodyInfo = ""; private string logicChobitOutput = ""; public Chobits hardwareChobit = new Chobits(); public Chobits ear = new Chobits(); // 120425 upgrade...
  8. fukurou

    👨‍💻 dev sensory skills

    vb.net Public Class Brain Public logicChobit As New Chobits() Private emotion As String = "" Private bodyInfo As String = "" Private logicChobitOutput As String = "" Public hardwareChobit As New Chobits() Public ear As New Chobits() ' 120425...
  9. fukurou

    👨‍💻 dev sensory skills

    vb.net: Public Class Brain Public logicChobit As New Chobits() Private emotion As String = "" Private bodyInfo As String = "" Private logicChobitOutput As String = "" Public hardwareChobit As New Chobits() Public ear As New Chobits() ' 120425 upgrade Public skin As...
  10. fukurou

    👨‍💻 dev sensory skills

    public class Brain { private String _emotion = ""; private String _bodyInfo = ""; private String _logicChobitOutput = ""; Chobits logicChobit = new Chobits(); Chobits hardwareChobit = new Chobits(); Chobits ear = new Chobits(); // 120425 upgrade Chobits skin = new...
  11. fukurou

    👨‍💻 dev sensory skills

    the inside logic would be if !(str1 == ""):Brain.doIt(str1,str2,str3) else: Brain.doIt(Sensory, str1,str2,str3)
  12. fukurou

    👨‍💻 dev sensory skills

    look I don't like not knowing how many Chobits there will be for sensory. we should consider a Brain upgrade: think(Sensory,str1, str2, str3) or think(str1, str2, str3) with Sensory as an Attribute.
  13. fukurou

    👨‍💻 dev sensory skills

    because if we main it, then the GUI drops its built in import dependency which will always vary.
  14. fukurou

    👨‍💻 dev sensory skills

    GUIs don't have a consensus pattern. but we could add 3 sensory chobit... yeah fuck it. hmm do we want those skills added in the c'tor level tho?
  15. fukurou

    [MEDIA]

  16. fukurou

    jizzzzzzzzzzzzzzzzz! 5 layer port jutsu!

    public void addResponse(String s1) { if (responses.contains(s1)) { responses.remove(s1); responses.add(s1); return; } if (responses.size() > lim - 1) { responses.remove(0); } else { urg = new UniqueRandomGenerator(responses.size() + 1)...
  17. fukurou

    elkfjoksdjflksdjfinDS

    def add_response(self, s1: str) -> None: if self.lastInsert == s1: # exits because repeat insert attempt return if len(self.responses) > self.lim - 1: self.responses.pop(0) else: self.urg =...
  18. fukurou

    elkfjoksdjflksdjfinDS

    import random class UniqueRandomGenerator: def __init__(self, n1: int): if n1 < 0: raise ValueError("n1 must be a non-negative integer") # Validate input self.n1 = n1 self.remaining_numbers = random.sample(range(n1), n1) # Directly shuffle at...
  19. fukurou

    elkfjoksdjflksdjfinDS

    class LimUniqueResponder: def __init__(self, lim: int): self.responses: list[str] = [] self.lim = lim self.urg = UniqueRandomGenerator(0) self.lastInsert = "" def get_a_response(self) -> str: if not self.responses: return ""...
  20. fukurou

    elkfjoksdjflksdjfinDS

    class UniqueRandomGenerator: def __init__(self, n1: int): self.n1 = n1 self.numbers = list(range(n1)) self.remaining_numbers = [] # Declare here to avoid the error self.reset() def reset(self): self.remaining_numbers = self.numbers.copy()...
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