type DiSysOut() =
let baseSkill = Skill(None) // Composing Skill instead of inheriting
member this.Input(ear: string, skin: string, eye: string) =
if ear <> "" && not (ear.Contains("#")) then
printfn "%s" ear
type Brain() =
let mutable logicChobit = Chobits()
let mutable hardwareChobit = Chobits()
let mutable ear = Chobits()
let mutable skin = Chobits()
let mutable eye = Chobits()
let mutable emotion = ""
let mutable logicChobitOutput = ""
do
let kokoro =...
type Chobits() =
let mutable fusion = Fusion()
let mutable noiron = Neuron()
let mutable kokoro = Kokoro(AbsDictionaryDB())
let mutable isThinking = false
let mutable algTriggered = false
let dClasses = ResizeArray<Skill>()
let awareSkills = ResizeArray<Skill>()...
kokoro cls update:
type Kokoro(initialGrimoireMemento: AbsDictionaryDB) =
let mutable emot = ""
let mutable grimoireMemento = initialGrimoireMemento
let toHeart = Dictionary<string, string>()
member this.Emot
with get() = emot
and set(value) = emot <- value...
type Cerabellum() =
let mutable fin = 0
let mutable at = 0
let mutable incrementAt = false
let mutable alg: Algorithm option = None
let mutable isActive = false
let mutable emot = ""
// Advance in algorithm
member this.AdvanceInAlg() =
if incrementAt then...
type Skill(initialKokoro: Kokoro option) =
let mutable kokoro = initialKokoro
let mutable outAlg: Algorithm option = None
let mutable outpAlgPriority = -1
// Getter and Setter for Kokoro
member this.Kokoro
with get() = kokoro
and set(value) = kokoro <- value...
type Neuron() =
let defcons = Dictionary<int, ResizeArray<Algorithm>>()
do // Initialize the dictionary with priority levels
for i in 1 .. 5 do
defcons.Add(i, ResizeArray<Algorithm>())
member this.InsertAlg(priority: int, alg: Algorithm) =
if priority >...
// Define the Kokoro type
type Kokoro(grimoireMemento: AbsDictionaryDB) =
let mutable emot = ""
let toHeart = Dictionary<string, string>()
member this.Emot
with get() = emot
and set(value) = emot <- value
member this.GrimoireMemento = grimoireMemento
member...
type Algorithm(algParts: IMutatable list) =
member this.AlgParts = algParts
member this.Size = List.length algParts
// Create an instance of APVerbatim
let mutatableInstance = APVerbatim(["Test Sentence"]) :> IMutatable
// Now it can be passed to Algorithm
let algInstance =...
module LivinGrimorie
open System.Collections.Generic
// Define the AbsDictionaryDB class
type AbsDictionaryDB() =
member val Save: string -> string -> unit = fun _ _ -> printfn "Default Save method" with get, set
member val Load: string -> string = fun _ -> "null" with get, set
//...
type MyClass(value: int) =
member this.Value = value
member this.ExecuteFunction(f: MyClass -> int) =
f this // Calls the function with the current instance
// Define a function that accesses the object's attribute
let getValue (obj: MyClass) = obj.Value
// Create an instance...
def create_and_use_global():
global counter # Declare the variable as global
if "counter" not in globals(): # Check if it exists first
counter = 0 # Initialize only once
print(f"Counter created: {counter}")
else:
counter += 1 # Modify the existing global...