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  1. owly

    codex faze

    all that + bag O chips
  2. owly

    codex faze

    AlgDispenser AXLearnability Catche CombinatoricalUtils Cycler DrawRnd EmoDetectorCurious EmoDetectorHappy EmoDetectorStressed EV3DaisyChainAndMode EV3DaisyChainOrMode ForcedLearn InputFilter LGTypeConverter Map RepeatedElements Responder SkillHubAlgDispenser SpiderSense TrGEV3 TrgMinute...
  3. owly

    codex faze

  4. owly

    codex faze

    it's on now baby documentation party! :s13:
  5. owly

    codex faze

    @the living tribunal have you regained your powers yet? it's time to write the codex
  6. owly

    AX beefup

    // maps class Map { private var pointDescription:[String:String] = [:] private var descriptionPoint:[String:String] = [:] private var currentPosition:LGPointInt = LGPointInt() private let regexUtil:RegexUtil = RegexUtil() func reset() { currentPosition.x = 0...
  7. owly

    AX beefup

    package AXJava; import LivinGrimoire.DeepCopier; import java.util.ArrayList; public class SpiderSense { // enables event prediction private Boolean spiderSense = false; private UniqueItemSizeLimitedPriorityQueue events = new UniqueItemSizeLimitedPriorityQueue(); private...
  8. owly

    AX beefup

    should it have an alert clrScr tho?
  9. owly

    AX beefup

    class Log:UniqueItemsPriorityQue { /// chronological log of inputs private var lastWithdrawal:String = "" override func peak() -> String { /// get last memory lastWithdrawal = super.peak() return lastWithdrawal } override func getRndItem() -> String {...
  10. owly

    AX beefup

    :s34::s34::s34::s34::s34::s34::s34::s34::s34::s34::s34::s34::s34:
  11. owly

    AX beefup

    package AXJava; public class AXLearnability { private Boolean algSent = false; // problems that may result because of the last deployed algorithm: public UniqueItemSizeLimitedPriorityQueue defcons = new UniqueItemSizeLimitedPriorityQueue();// default size = 5 // major chaotic...
  12. owly

    AX beefup

    class AXLearnability { var defcons:UniqueItemsPriorityQue = UniqueItemsPriorityQue() var algSent:Bool = false var goal:UniqueItemsPriorityQue = UniqueItemsPriorityQue() var defcon5:UniqueItemsPriorityQue = UniqueItemsPriorityQue() let trg:TrgCountDown = TrgCountDown() // set...
  13. owly

    [MEDIA]

  14. owly

    AX beefup

  15. owly

    AX beefup

    this is the way
  16. owly

    AX beefup

    class TrgCountDown { var maxCount:Int = 2 var count:Int init() { count = maxCount } init(limit:Int) { count = limit maxCount = limit } @discardableResult func countDown() -> Bool{ count -= 1 if (count == 0) {...
  17. owly

    AX beefup

    class UniqueItemsPriorityQue{ /// a priority queue without repeating elements var p1:PriorityQueue<String> = PriorityQueue<String>() var queLimit:Int = 5 init() { } init(queLimit:Int) { self.queLimit = queLimit } init(_items:String...) {...
  18. owly

    AX beefup

    class TrgParrot:TrGEV3{ var maxTolerance:Int = 10 var tolerance:Int = 10 var kokoro:Kokoro // responses var defaultResponse:Responder = Responder("hadouken","talk","chi3","chi4","shoryuken") let repeatedResponder:RepeatedElements = RepeatedElements() let...
  19. owly

    AX beefup

    class TrgMinute:TrGEV3{ // trigger true at minute once per hour var hour1:Int = -1 let minute:Int override init() { minute = Int.random(in: 0...59) } init(minute:Int) { self.minute = minute } let pl:PlayGround = PlayGround() override func...
  20. owly

    AX beefup

    tolerance trigger class TrgRnd:TrGEV3{ var reps:Int = 0 var maxReps:Int = 2 override init() { } init(maxReps:Int) { self.maxReps = maxReps } override func reset() { // refill trigger reps = Int.random(in: 0...maxReps) } override func...
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