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  1. fukurou

    title

    only thing I care about is solving my puzzles.
  2. fukurou

    the annoying part of planning

    planners be plannin planners be plannin can't stop a planner from plannin
  3. fukurou

    👨‍💻 dev friendship module

    package AXJava; import LivinGrimoire.Algorithm; import LivinGrimoire.DISkillUtils; import com.sun.org.apache.xpath.internal.operations.Bool; public class AXFriend { private String myName = "chi"; // default name private String friend_name = "null"; private Boolean needsFriend =...
  4. fukurou

    👨‍💻 dev friendship module

    package AXJava; import LivinGrimoire.Algorithm; import LivinGrimoire.DISkillUtils; import com.sun.org.apache.xpath.internal.operations.Bool; public class AXFriend { private String myName; private String friend_name = "null"; private Boolean needsFriend = true; private...
  5. fukurou

    👨‍💻 dev friendship module

    public class Person { private String name = ""; private Boolean active = false; private String phone = ""; private String skill = ""; private String profession = ""; private String jutsu = "hadouken"; // location private String email = ""; private String id =...
  6. fukurou

    [MEDIA]

  7. fukurou

    black BG color for pages

  8. fukurou

    codex faze

    done IG the LG aux modules are next ha? your turn @owly
  9. fukurou

    codex faze

    2 to go I'm the best at what I do
  10. fukurou

    codex faze

    4 to go
  11. fukurou

    codex faze

    9 down
  12. fukurou

    codex faze

    5 down
  13. fukurou

    codex faze

    3 down
  14. fukurou

    [MEDIA]

  15. fukurou

    codex faze

    what is the format? AX name category description ?
  16. fukurou

    codex faze

  17. fukurou

    codex faze

    it's spelled phase
  18. fukurou

    AX beefup

    package AXJava; import LivinGrimoire.LGPointInt; import LivinGrimoire.RegexUtil; import java.awt.*; import java.util.Hashtable; public class Map { private Hashtable<String,String> pointDescription = new Hashtable<>(); private Hashtable<String,String> descriptionPoint = new...
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