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  1. fukurou

    [MEDIA]

  2. fukurou

    reverse engineering the Neuro Sama persistent question algorithm

    PersistantQuestion active? mode // key {key,DrawRnd} activate(){} process(t:Str)->Str{ // got answer? if dic.containsKey(t){mode = t; active = false;} // nag for answer: if outputDripper.drip() {result = dic[mode].drawRnd; if !reult.isEmpty {return result} else...
  3. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXLearnability { var algSent:Bool = false // problems that may result because of the last deployed algorithm: var defcons:UniqueItemsPriorityQue = UniqueItemsPriorityQue() // default size = 5 var goal:UniqueItemsPriorityQue = UniqueItemsPriorityQue() // major problems...
  4. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    I wonder if the alg should mutate upon x failed attempts
  5. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXLNeuroSama{ private let nyaa:AXNeuroSama = AXNeuroSama(rate: 3) func decorate(_ str1: String) -> String { return self.nyaa.decorate(output: str1) } } I used nameless swift function parameters for this one :s21:
  6. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXLNeuroSama extends AXLHousing{ private AXNeuroSama nyaa = new AXNeuroSama(3); @Override public String decorate(String str1) { return this.nyaa.decorate(str1); } }:s71:
  7. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXNeuroSama{ private let nyaa:Responder = Responder(" heart", " heart", " wink", " heart heart heart") private let rnd:DrawRnd = DrawRnd() private var rate:Int init(rate: Int) { // the higher the rate the less likely to decorate outputs // recomended value =...
  8. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXNeuroSama { private Responder nyaa = new Responder(" heart", " heart", " wink", " heart heart heart"); private DrawRnd rnd = new DrawRnd(); private int rate; public AXNeuroSama(int rate) { // the higher the rate the less likely to decorate outputs...
  9. fukurou

    [MEDIA]

  10. fukurou

    🏕️offgrid wood stoves

  11. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXLHub{ // hubs many reply decorators, language translators, encriptors and other string modifiers // decorate(str) to decorate string using the active string decorator private let cycler:Cycler private let drawRnd:DrawRnd = DrawRnd() private var size:Int = 0...
  12. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class Cycler{ private var cycler:Int = 0 private var limit:Int init(limit:Int) { self.limit = limit self.cycler = limit } func getLimit()->Int{ return self.limit } func setLimit(limit:Int){ self.limit = limit } func...
  13. fukurou

    natural remedies: honey + onion

    some more homestead jutsus: https://www.tiktok.com/@american_lost_survival?lang=en
  14. fukurou

    natural remedies: honey + onion

  15. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class AXLHousing{ func decorate(str1:String)->String{ // override me return "" } }
  16. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class DrawRnd { // draw a random element, than take said element out private var strings:Array<String> = [String]() private var stringsSource:Array<String> = [String]() init(_ values:String...) { for temp in values { strings.append(temp)...
  17. fukurou

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    class DrawRnd { private var numbers:Array<Int> = [Int]() init(size:Int){ for index in 1...size{ numbers.append(index) } } init(_ markers:Int...) { for num in markers { numbers.append(num) } } func draw() -> Int {...
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