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  1. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    that's handled externally by the input filter. add it to the documentation
  2. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXLearnability { private Boolean algSent = false; // problems that may result because of the last deployed algorithm: public UniqueItemSizeLimitedPriorityQueue defcons = new UniqueItemSizeLimitedPriorityQueue();// default size = 5 // major chaotic problems that may...
  3. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    do the neuro sama classes next
  4. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXLHub { // hubs many reply decorators, language translators, encriptors and other string modifiers // decorate(str) to decorate string using the active string decorator private Cycler cycler; private DrawRnd drawRnd = new DrawRnd(); private int size = 0...
  5. owly

    [MEDIA]

  6. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    lets do the AXLHousing next public class AXLHousing { public String decorate(String str1){ // override me return ""; } }
  7. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    100 +TODOListManager +DrawRnd +AXLHub +AXLHousing +AXNeuroSama +AXLNeuroSama +AXLearnability +TrgTolerance +Cycler +Perchance +AXKeyValuePair +InputFilter // context juubi +strategy +AXStrategy +LGTypeConverter +OutputDripper +PersistantAnswer +UniqueItemSizeLimitedPriorityQueue @fukurou :h3:
  8. owly

    battle strategy auxiliary module

    great, lets do swift next than RPI
  9. owly

    [MEDIA]

  10. owly

    battle strategy auxiliary module

  11. owly

    battle strategy auxiliary module

    we're so based! :s16:
  12. owly

    battle strategy auxiliary module

  13. owly

    battle strategy auxiliary module

    does the pop shit in the woods?
  14. owly

    battle strategy auxiliary module

    let's add documentation :s74:
  15. owly

    battle strategy auxiliary module

    AXStrategy: lim PAIN // const {context, Strategy} addStrategy(context,Strategy:DrawRnd){create, evole} process(input:Str)->Str //evolve? HP player2 should be handled externally anyways
  16. owly

    battle strategy auxiliary module

    team fuki is the best coder team in the history of time and space ! strategy: limitedSizedQ RndDraw AXStrategy: size // q size int endState // consts: pain {context, strategy} addStrategy(context, drawRnd) process(input)->Str // context/pain battleMode() -evolveStrategy()
  17. owly

    [MEDIA]

  18. owly

    battle strategy auxiliary module

  19. owly

    battle strategy auxiliary module

  20. owly

    battle strategy auxiliary module

    this will be good for games and maybe other AGI usages. it could have a game state and a machine state element to it.
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