so here is the pseudo code shit fuck ass smoothie:
if str exist:
play(str)
else
split
loop{if is number: convert to words string}
loop{if ! word exist: ret false}
play each word
# fap
now I activate my spell card shit in the ass!
from playsound import playsound
import pyttsx3
class LGTTSv1:
def __init__(self):
self.engine = pyttsx3.init()
self.rate = self.engine.getProperty('rate')
self.engine.setProperty('rate', 125)...
:s13:OooWeee time to beef up some LG tools!Team Fuki assemble! @fukurou
we gonna be statin with an post processing skill, so role up them sleeves we gon be knee deep in code
shit in the ass:
import Foundation
class Eliza {
static let reflections = [
"am": "are",
"was": "were",
"i": "you",
"i'd": "you would",
"i've": "you have",
"my": "your",
"are": "am",
"you've": "I have",
"you'll": "I...
public class DiBored extends DiSkillV2 {
public AXTimeContextResponder responder = new AXTimeContextResponder();
private String trigger = "i am bored";
public DiBored setTrigger(String trigger) {
this.trigger = trigger;
return this;
}
public DiBored() {...
class DiPunisher: DiSkillV2 {
var punishments = DrawRnd()
private var trigger = "i was a bad boy"
private var reset = TrgTime()
func setTrigger(_ trigger: String) {
self.trigger = trigger
}
override init() {
punishments.addElement("20 minutes of...
public class DiPunisher extends DiSkillV2 {
public DrawRnd punishments = new DrawRnd();
private String trigger = "i was a bad boy";
private TrgTime reset = new TrgTime();
public void setTrigger(String trigger) {
this.trigger = trigger;
}
public DiPunisher() {...
public class GamificationP extends DiSkillV2 {
// the grind side of the game, see GamificationN for the reward side
private int gain = 1;
private DiSkillV2 skill;
private AXGamification axGamification = new AXGamification();
public GamificationP(DiSkillV2 skill) {...