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  1. owly

    we need to find the entry points

    if not npc.learn(ear): # str learn npc.strLearn(ear)
  2. owly

    we need to find the entry points

    maybe a skill toggler too
  3. owly

    we need to find the entry points

    so the alg would be: strRespond->t if t: say t; return; learn1?||learn2?->save also strLearn should exclude the canjuration
  4. owly

    we need to find the entry points

    class AXNPC2(AXNPC): def __init__(self, replyStockLim: int, outputChance: int): super().__init__(replyStockLim, outputChance) self.annoyedQue: AnnoyedQ = AnnoyedQ(5) def strLearn(self, ear: str): # learns inputs containing strings that are repeatedly used by...
  5. owly

    👨‍💻 dev [Blender] Animating a 3D Anime Character | Project Feline Devstream !wishlist !website !discord

    yeah fuck'em how long does is fucking take to make a wall runner? he can't scale that's his problem.
  6. owly

    👨‍💻 dev db test

    class DiSayer(DiSkillV2): def __init__(self): super().__init__() self.cmdBreaker = AXCmdBreaker("say") self.command = "" def input(self, ear, skin, eye): self.command = self.cmdBreaker.extractCmdParam(ear) if self.command...
  7. owly

    👨‍💻 dev experimental convince module

    well yeah. if it's just a chore than it's waiting for opportunity and reminding the person, but to change a trait, you need to show it's not a shit test, but it would only apply to mutually exclusive traits.
  8. owly

    👨‍💻 dev experimental convince module

    I think nagging to change a trait is there to show the nag isn't a shit test
  9. owly

    👨‍💻 dev experimental convince module

    I'd say maybe it's a time based thing but then we'd be talking about another module. it seems like some opportunity thing. could be a counter thing.
  10. owly

    👨‍💻 dev experimental convince module

    baggers nag, kids nag, commercials nag, wives nag maybe it's about waiting for an opportunity?
  11. owly

    👨‍💻 dev experimental convince module

    I mean I could just use a simple setter: be a foot slut/anal princess why do humans even have that module in the 1st place. well if we were creating a human we'd be wastin' our fuckin time what's next code period blood? pfft
  12. owly

    👨‍💻 dev experimental convince module

    hmm convince: mode: a rail + npc(-annoyedq) b rail + npc(-annoyedq) it still doesn't answer why use a convince module
  13. owly

    👨‍💻 dev experimental convince module

    get 2 bots then lol
  14. owly

    👨‍💻 dev experimental convince module

    so like... for the AI to switch between foot slut to anal princess?
  15. owly

    👨‍💻 dev experimental convince module

    all roads lead to the same toilet. the railbot learns new replies. what most bots do to undo a convinced state fast is a reset. the main thing is there is no merit to it. moreover if convincing is a thing it opens up a pandora box of nagging and exhaustion. she will neg and she will need to be...
  16. owly

    [MEDIA]

  17. owly

    👨‍💻 dev experimental convince module

    what is the use unless the user has a convince fetish?
  18. owly

    👨‍💻 dev leveling up the SDP

    hardwareChobit.setKokoro(logicChobit.getKokoro()); 1 down 2 to go! @fukurou
  19. owly

    👨‍💻 dev new alarm skill

    class DiAlarmer(DiSkillV2): def __init__(self): super().__init__() self.off: Responder = Responder("off", "stop", "shut up", "shut it", "alarm off", "cancel alarm") self.regexUtil: RegexUtil = RegexUtil() self._cron: Cron = Cron("", 3, 3) def...
  20. owly

    👨‍💻 dev new alarm skill

    class Cron(TrGEV3): # triggers true, limit times, after initial time, and every minutes interval # counter resets at initial time, assuming trigger method was run def __init__(self, startTime: str, minutes: int, limit: int): self._playGround: PlayGround = PlayGround()...
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