class AXHandshake {
private var trgTime:TrgTime = TrgTime()
private var trgTolerance:TrgTolerance = TrgTolerance(maxRepeats: 10)
private var shoutOut:AXShoutOut = AXShoutOut()
private var user_name:String = "user"
private var dripper:PercentDripper = PercentDripper()...
swift responder+:
func strContainsResponse(ear:String) -> Bool {
var result:Bool = false
for tempStr:String in responses{
if ear.contains(tempStr){
result = true
break
}
}
return result
}
class GamificationP(DiSkillV2):
# the grind side of the game, see GamificationN for the reward side
def __init__(self, skill: DiSkillV2):
self._gain: int = 1
self._skill: DiSkillV2 = skill
self._axGamification: AXGamification = AXGamification()
def...
Imports System.Collections.Generic
Public Class Algorithm
Private algParts As List(Of Mutatable)
Public Sub New(ByVal algParts As List(Of Mutatable))
MyBase.New()
Me.algParts = algParts
End Sub
Public Function getAlgParts() As List(Of Mutatable)
Return...
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and
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