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  1. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXStrategy { /* this auxiliary module is used to output strategies based on context can be used for battles, and games upon pain/lose use the evolve methode to update to different new active strategies check for battle state end externaly (opponent...
  2. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class Strategy { private UniqueItemSizeLimitedPriorityQueue activeStrategy; // active strategic options private DrawRnd allStrategies; // bank of all strategies. out of this pool active strategies are pulled public Strategy(DrawRnd allStrategies) { // create the...
  3. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class InputFilter { // filter out non-relevant input // or filter in relevant data public String filter(String ear, String skin, String eye){ // override me return ""; } public AXKeyValuePair filter(String ear){ // override me : key =...
  4. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    that's handled externally by the input filter. add it to the documentation
  5. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXLearnability { private Boolean algSent = false; // problems that may result because of the last deployed algorithm: public UniqueItemSizeLimitedPriorityQueue defcons = new UniqueItemSizeLimitedPriorityQueue();// default size = 5 // major chaotic problems that may...
  6. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    do the neuro sama classes next
  7. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    public class AXLHub { // hubs many reply decorators, language translators, encriptors and other string modifiers // decorate(str) to decorate string using the active string decorator private Cycler cycler; private DrawRnd drawRnd = new DrawRnd(); private int size = 0...
  8. owly

    [MEDIA]

  9. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    lets do the AXLHousing next public class AXLHousing { public String decorate(String str1){ // override me return ""; } }
  10. owly

    new auxiliary module translation code party TEAM FUKI ASSEMBLE!

    82.35 Alerter +DrawRnd +AXLHub +AXLHousing +AXNeuroSama +AXLNeuroSama +AXLearnability +TrgTolerance +Cycler Perchance +AXKeyValuePair +InputFilter // context juubi +strategy +AXStrategy +LGTypeConverter +OutputDripper PersistantAnswer @fukurou :h3:
  11. owly

    battle strategy auxiliary module

    great, lets do swift next than RPI
  12. owly

    [MEDIA]

  13. owly

    battle strategy auxiliary module

  14. owly

    battle strategy auxiliary module

    we're so based! :s16:
  15. owly

    battle strategy auxiliary module

  16. owly

    battle strategy auxiliary module

    does the pop shit in the woods?
  17. owly

    battle strategy auxiliary module

    let's add documentation :s74:
  18. owly

    battle strategy auxiliary module

    AXStrategy: lim PAIN // const {context, Strategy} addStrategy(context,Strategy:DrawRnd){create, evole} process(input:Str)->Str //evolve? HP player2 should be handled externally anyways
  19. owly

    battle strategy auxiliary module

    team fuki is the best coder team in the history of time and space ! strategy: limitedSizedQ RndDraw AXStrategy: size // q size int endState // consts: pain {context, strategy} addStrategy(context, drawRnd) process(input)->Str // context/pain battleMode() -evolveStrategy()
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