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self->ctsSkills[i]->Ghost(self->ctsSkills[i]);
self->ctsCount = 0;
}
U0 Lobe_InOut(Lobe *self, Skill *skill, U8 *ear, U8 *skin, U8 *eye)
{
skill->Input(skill, ear, skin, eye);
if (Skill_PendingAlgorithm(skill))
self->algTriggered = TRUE;
Skill_Output(skill...